

I’ve read up as much information on cash shop items, they don’t sound very “über overpowered” to me. Previous players will be getting their characters back, except progression will be removed for many reasons. I’ll definately be playing this game when it launches. At first I was kind of disappointed with the changes to the time-to-kill and such, but it’s quite fun. Overall, APB: Reloaded may very well be the game that we were originally meant to play. By not having to pay, more players will be likely to stay on and wait for improvements. Not having to pay will give the developers a lot of breathing room, and players will have more patience with the game if it is still lacking when it relaunches. This is fantastic, as the original APB simply was not good enough to warrant monthly payments at all. Players will still be able to perform microtransactions to probably obtain premium features and items, but paying to play is absolutely not required anymore. Those are the three most important words in this entire article. Let’s hope that the revamping of the gameplay is going in a good direction.įree. They want the cities to feel more like, well, cities. The fact that PvP will not necessarily be the core focus of the game is also a great idea. Something is at work here, and I feel that it will add a lot of replayability to the game. They want people to want to hang out in specific areas of the districts. Perhaps we’ll have access to a miniature casino, an arcade, or something else along those lines? It’s completely probable judging from Realtime Worlds’ comments. Minigames? Fun and rewarding quests? I’m willing to bet on both. To the average reader, this sounds like Realtime Worlds wants to implement something in the districts that will make players want to hang around at certain streets and locations. Apparently there will be true PvE objectives in parts of the city, and plans are in place to make players want to return to specific areas of the city. Realtime Worlds has stated that they want San Paro to be a more enjoyable city this time around, the core PvP gameplay will not be the complete focus of the game anymore. There seems to be a good amount of confidence coming from them at the moment, and they’ve had a bit of time to learn from their mistakes in APB and, presumably, they’ll be able to close a fair amount of holes that hackers exploited originally. It was a little out of control, and Realtime Worlds are already discussing the matter of eliminating foul play from APB: Reloaded.


Countless people used aim bots, wall hacks, and god mode hacks. Towards the end of the game’s life cycle, APB was plagued by hackers. So, what will APB: Reloaded do that will make this game succeed? I have three points that I think will lead to the game working out this time around. Unfortunately, due to EA forcing Realtime Worlds to rush APB out the door, the game was not what it was promised to be.ĪPB: Reloaded promises to make the game what it was originally supposed to be while improving the bad aspects of the game that became evident during the game’s original run. As a player of APB during it’s original run, I saw the huge amount of potential that the game has. Numerous improvements are being planned, and there are a few reasons why I think APB: Reloaded will succeed. Sometime in Q1 2011, APB will return as “APB: Reloaded.” The original designers are onboard thanks to the game and studio being bought by K2 Network.
